| Gaming, Casual Games, Simulation
Overview: The ability to recreate realistic scenes and content for interactive, real-time systems allows our simulation and gaming clients the peace of mind that their models, skeletons, rigs and animations will work properly in thier respective real-time engines. Development services including concept, character modeling, vehicle modeling, environment modeling, texturing, rigging, LOD, animating, story boarding, project management and visual effects. To the right is an "in-game" screenshot of a desert town developed using Maya and the Unreal Engine. Development in casual gaming and experimental gaming are a constant practice as well. Responsibilities: Concept, modeling, texturing, rigging, animating, weapon development, environment, lighting Software Used: Maya, Unreal, Illustrator, Photoshop
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Overview: To the right is an example of one of US Ranger characters ready for in-game use. Responsibilities: Concept, modeling, texturing, rigging, animating, weapon development Software Used: Maya, Illustrator, Photoshop
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Overview: Example of low poly US Ranger with desert uniform. Characters are textured, rigged, weighted and animated ready to be used in-game. Responsibilities: Concept, modeling, texturing, rigging, animating, weapon development Software Used: Maya, Photoshop
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